Departure – Midnight Dreams
Some Blender Eevee fun. Mainly me exploring the render engine and its material as well as compositor. I did not bother making low poly versions of the chairs and table: so not Game Art – check my other posts for […]
Some Blender Eevee fun. Mainly me exploring the render engine and its material as well as compositor. I did not bother making low poly versions of the chairs and table: so not Game Art – check my other posts for […]
As part of the World War 1 Trench project, I went to explore less traditional use cases for Substance Designer a bit more. This post is a breakdown and discussion on what I am calling “3D Wood Grain”. At its […]
Armistice Day inspired me to work on a World War 1 environment. I had toyed with the idea for a video where “Going Over” was going to be a literal camera swing, though in the end opted for a more […]
Contract work for Tripwire Interactive; I worked on Rising Storm 2’s Green Army Men Christmas Special. Responsible mainly for new original props as well as working closely with the Level Designers to help produce a new multiplayer map for the […]
First Person gadgets and non-lethal weapons made for an unannounced Unreal Engine 4 FPS. Rendered for presentation in Marmoset. Models and Textures by me; based on concepts by Phoebe Herring.
A small dinghy to be carried or towed. This one is made for our in game Cutter Ship and will swing at its back, in full view of the player. The model is game ready, fully textured in Substance Painter […]
Moved to Sketchbook, UI render work I did. Work I am proud of but no longer fitting the current portfolio. For this unannounced and eventually cancelled project I was also tasked to render UI icons for team, weapon and character […]
Moved to Sketchbook, texture work I did but no longer fitting the current portfolio. For this unannounced and eventually cancelled project I had a multitude of tasks including retexturing older weapon models. Working with game models and normal maps from […]
Styled after a Royal Navy Swan Class Sloop (1766) this Sloop-of-war model was made for the upcoming Sails of War. Everything you see is UE4. It being my personal game project I did everything from modeling, texturing, materials etc. Sails […]
For a small Unreal Engine 4 project I needed a tire – so I made one. The UE4 stuff was based around panning textures in combination with animation and morph targets to create a more realistic wheel and tire. In […]
I took some time out of my day to learn some more about baked lighting and how it behaves in UE4. Having previously worked with the engine, as well as Unreal Engine 3 / UDK, I had a good understanding […]
Sometimes you just need some red – exploding – barrels in your live! I made these for a YouTube Thumbnail – seemed to be the quickest way of getting a nice screenshot of said barrels. Pictures are realtime renders in […]
A quick and fun project for a friends Rising Storm 2: Vietnam modification. I made multiple interlocking plastic bricks with dirty and clean versions. RS2:Vietnam is build on top of Unreal Engine 3 – so this was a nice break […]
Another university piece. As part of last years final project we were asked to model, texture and render a stirling-engine. I used Blender to create some minor parts of the model.
A project for uni: Our task was to model and render a Jack Daniels bottle as it might be used for advertising. Modeled and rendered with Cinema4D
Colonial Viper MK II as seen on Battlestar Galactica. The model was an assignment for university. I took it a bit further then just modeling and also made a texture and set it to render in UE4. The model is […]
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed a dictum libero. Nunc et lectus et lectus bibendum sodales. Donec nisi lectus, consequat tempor fermentum nec, sollicitudin nec nibh. Praesent in finibus ligula. Pellentesque porta tortor nibh, a cursus urna […]