Some Blender Eevee fun. Mainly me exploring the render engine and its material as well as compositor. I did not bother making low poly versions of the chairs and table: so not Game Art – check my other posts for my regular low poly game artwork. Hope you like it. Let me just end in […]
Armistice Day inspired me to work on a World War 1 environment. I had toyed with the idea for a video where “Going Over” was going to be a literal camera swing, though in the end opted for a more traditional screenshot-only approach. I do think the model and detail work still comes through though […]
Contract work for Tripwire Interactive; I worked on Rising Storm 2’s Green Army Men Christmas Special. Responsible mainly for new original props as well as working closely with the Level Designers to help produce a new multiplayer map for the game. I also did minor material work on some parts. Green Army Men puts players […]
First Person gadgets and non-lethal weapons made for an unannounced Unreal Engine 4 FPS. Rendered for presentation in Marmoset. Models and Textures by me; based on concepts by Phoebe Herring.
A small dinghy to be carried or towed. This one is made for our in game Cutter Ship and will swing at its back, in full view of the player. The model is game ready, fully textured in Substance Painter and for theses shots rendered in Marmoset 3. Target engine is Unreal Engine 4 and […]
Styled after a Royal Navy Swan Class Sloop (1766) this Sloop-of-war model was made for the upcoming Sails of War. Everything you see is UE4. It being my personal game project I did everything from modeling, texturing, materials etc. Sails and Flags will eventually become ApexCloth driven dynamic mesh.
Colonial Viper MK II as seen on Battlestar Galactica. The model was an assignment for university. I took it a bit further then just modeling and also made a texture and set it to render in UE4. The model is roughly 75k tris (including cockpit). All screenshots are real time Unreal Engine 4.