First Person gadgets and non-lethal weapons made for an unannounced Unreal Engine 4 FPS. Rendered for presentation in Marmoset. Models and Textures by me; based on concepts by Phoebe Herring.
A small dinghy to be carried or towed. This one is made for our in game Cutter Ship and will swing at its back, in full view of the player. The model is game ready, fully textured in Substance Painter and for theses shots rendered in Marmoset 3. Target engine is Unreal Engine 4 and […]
For this unannounced and eventually cancelled project I was also tasked to render UI icons for team, weapon and character selection. These icons are game models posed and rendered in Blender, later touched up in Photoshop. Art shown is a combination of original 2010, current 2017 as well as new content made for the project. […]
For this unannounced and eventually cancelled project I had a multitude of tasks including retexturing older weapon models. Working with game models and normal maps from around 2010 the goal was to give these guns new PBR textures.Shown is a selection of the work. Other work included environmental modeling (unfinished due to cancellation), more weapons […]
Styled after a Royal Navy Swan Class Sloop (1766) this Sloop-of-war model was made for the upcoming Sails of War. Everything you see is UE4. It being my personal game project I did everything from modeling, texturing, materials etc. Sails and Flags will eventually become ApexCloth driven dynamic mesh.
Colonial Viper MK II as seen on Battlestar Galactica. The model was an assignment for university. I took it a bit further then just modeling and also made a texture and set it to render in UE4. The model is roughly 75k tris (including cockpit). All screenshots are real time Unreal Engine 4.