For a small Unreal Engine 4 project I needed a tire – so I made one. The UE4 stuff was based around panning textures in combination with animation and morph targets to create a more realistic wheel and tire. In the end however it didn’t really go anywhere and I decided to put the tire […]
This is a work in progress – in other words I will work some more on this and either turn it into a portfolio piece or upload the finished result here in the sketchbook. I took some time out of my day to learn some more about baked lighting and how it behaves in UE4. […]
Sometimes you just need some red – exploding – barrels in your live! I made these for a YouTube Thumbnail – seemed to be the quickest way of getting a nice screenshot of said barrels. Pictures are realtime renders in Quixel’s 3DO.
A quick and fun project for a friends Rising Storm 2: Vietnam modification. I made multiple interlocking plastic bricks with dirty and clean versions. RS2:Vietnam is build on top of Unreal Engine 3 – so this was a nice break from more modern PBR materials!
Another university piece. As part of last years final project we were asked to model, texture and render a stirling-engine. I used Blender to create some minor parts of the model.
A project for uni: Our task was to model and render a Jack Daniels bottle as it might be used for advertising. Modeled and rendered with Cinema4D