I took some time out of my day to learn some more about baked lighting and how it behaves in UE4. Having previously worked with the engine, as well as Unreal Engine 3 / UDK, I had a good understanding of it but always felt like I was missing a final edge. This then is me trying to creep closer to that edge. Keep in mind everything is WIP. Models and textures are mostly WIP, although some I’d consider done – such as the table.