UI Render – Cancelled Project

For this unannounced and eventually cancelled project I was also tasked to render UI icons for team, weapon and character selection. These icons are game models posed and rendered in Blender, later touched up in Photoshop. Art shown is a combination of original 2010, current 2017 as well as new content made for the project. Again – as said – my task here was to pose and render only. Gun UI renders are using my new PBR textures. All other models and textures made by their respected artists.

Character art is a combination of original 2010 and new additional work for this project. Russian guns are current 2017 content. German guns are original 2010 with new textures. Poses, lighting and renders by me.
Character art is a combination of original 2010 and new additional work for this project. Russian guns are current 2017 content. German guns are original 2010 with new textures. Poses, lighting and renders by me.
Gun models, UV layouts and base normal maps 2010 and by their respective artist(s). New PBR textures and renders by me.
Gun models, UV layouts and base normal maps 2010 and by their respective artist(s). New PBR textures and renders by me.
Character Selection Renders combine original 2010 work with new additional character art. Both by respective artist(s) . Poses, lighting and renders by me.
Character Selection Renders combine original 2010 work with new additional character art. Both by their respective artist(s). Poses, lighting and renders by me.
Character Selection Renders combine original 2010 work with new additional character art. Both by their respective artist(s). Poses, lighting and renders by me.
Character Selection Renders combine original 2010 work with new additional character art. Both by their respective artist(s). Poses, lighting and renders by me.